![]() ![]() The original layout of the game also requires players to constantly mash the shoot button. This broke up the monotony quite a bit and helped me focus on my precision and not rely on blind fury. ![]() Instead, you run-and-gun then dodge a bit, then run-and-gun again, and so on. This isn’t a game that you can solely run-and-gun without forethought. The game does a really nice job at making you feel powerful while you’re onslaughting the enemies, while also cranking the difficulty just high enough to make sure you balance total carnage with health management. As Goose, you traverse through each level-based scenario, all the while blasting your way through loads of enemies, minimizing your own damage, while also collecting valuable health packs and ammo for the various weapons. The gameplay is a great modern adaptation of the run-and-gun games from the 1980s and ‘90s. If the contrast was a bit sharper, or outlines more clearly defined, perhaps that could resolve the issue. This blending made it much more challenging to identify trouble and hampered the flow of the experience. Usually, this is a fun thing to try and manage, but in some of the areas, the background colors and the foreground colors of the enemies/ projectiles were very close to see. With projectiles flying everywhere, along with enemies, and companion partners to boot, things can get very chaotic, very quickly. ![]() The biggest drawback that kept happening for me was that it was sometimes difficult to keep track of everything. Even the movement of route enemies and bosses were really fun to check out, while also absolutely wrecking them. The attention to detail, added with some modernization, quickly caught my attention. The presentation of Mighty Goose just oozes classic run-and-gun style: from the music, platforming, weapon options, and even the standing animation. Luckily, the conversations for the story progression were minimal and quickly got me back into the mechanics of the game. Instead, the moments where story threads were actually happening, were only there to set up the level and keep things moving. There’s some mild story beats at the start of each level to nudge you along, but I never found myself enjoying the story, let alone actually remembering what was happening. As you explore various worlds in pursuit of defeating all evil, Goose is there to save the day and destroy those bad guys with lots of guns, explosions, and calamity through a concise and fun adventure.Īs Mighty Goose (yup, that’s his name), a goose with a gun, it’s up to you to save various humanoid animal characters from imprisonment while following along against the paint-by-numbers bad guys. Mighty Goose is a modern run-and-gun game inspired from games in the 1980s. Constant and perplexing slowdown effects, a Mortal Kombat “toasty” reference, and even the ability to get killed in the middle of a brief narrative interlude communicates the idea that Mighty Goose just wasn’t sufficiently tested before release.Where Your Goose is Cooked (And He Tastes Good) The problem is, for a genre which usually prioritizes discernability for finesse play, the game is noisy and utterly illegible whenever the action gets hectic. There’s constant explosions and pyrotechnic effects, robot enemies dying by the bushel, and a fetching chubby pixel art style that seems like a surefire thing. Watching a short gameplay trailer or looking at a few screenshots paints a pretty picture for Mighty Goose. ![]() Related: Biomutant Review: Beautiful But Flawed It’s a 2D platform-based shooter, though whenever the platforming decides to get in the front seat the poorer qualities of the game become more apparent. The main character is silent - aside from the requisite goose honking, which feels a little antiquated already in terms of internet time - and is granted mission briefings and context via an NPC over walkie talkie. For a game going all-in on that light and cheery character stuff, Mighty Goose forgets to do anything too interesting with its story. ![]()
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